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Search results for Graphic Design:
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Lesson Plan Name Grades
Introduction into Graphic Design & Photography 5th Grade Edition 5 to 6
(0 stars, 2 ratings)
Essential Question: How will students apply their knowledge in art & technology through project based lessons that provides hands-on activites to create works of art that communicates ideas and information?
(G.I.F) Graphics Integrates Fun 7 to 8
(0 stars, 1 ratings)
(G.I.F) Graphics Integrates Fun is a lesson plan that will enhance 7th and 8th grade graphic arts class projects by sharpening the students' kinesthetic graphic design skills through the technology of a Wacom Graphire 3 Classic graphics tablet and digital cameras. It will also instill lifelong learning that is fun while the lessons relate to other subjects.
Collaborative learning through technology assisted projects K to 6
(0 stars, 2 ratings)
My class is a computer literacy class at an arts integrated charter school. Elementary students form Kindergarden to 6th grade will learn computer skills and Google's collaborative tools through project based learning. Problem solving, teamwork and critical thinking skills will be required to complete projects successfully.
Harlem Renaissance: "The Negro Speaks of Rivers" 6 to 12
(0 stars, 2 ratings)
Students will use graphic design and powerpoint to discuss race relation and the Harlem Renaissance by creating a children's book for a younger groups of children.
Shadow Hands 9 to 12
(0 stars, 1 ratings)
Using Photoshop, Pictures taken of Shadow/Hand figures, and Pictures of students to create realistic images.
Teacher Appreciation Week 9 to 12
(0 stars, 1 ratings)
Students will create a design to give to a current/previous teacher in honor of teacher appreciation week.
Autism Through the Eyes of Technology 6 to 8
(0 stars, 1 ratings)
Statistics show that All children benefit from the use of technology in the classroom, however, children with Autism participate, communicate, and engage MOST effectively by using technology. In addition, most of my students have difficulties with fine motor skills, and using technology in the classroom for various lessons would help them grow tremendously. My project will enhance learning and motivate my students to initiate communication participate and collaborate with their peers in order to reach their greatest potential.
Creating A School News Network 9 to 12
(0 stars, 1 ratings)
Students will create a TV Network where they will produce programming for the school and the school's website. This programming will include daily announcements, video shorts regarding special programs, projects, and events at the school.
Creating an Effective Ad Campaign 10 to 12
(0 stars, 2 ratings)
The student will create an ad using technology tools to promote membership in FBLA (Future Business Leaders of America).
Going Green Collaboratively 9 to 12
(0 stars, 1 ratings)
A collaborative effort from Technology, Science and Art teachers to focus on the environment. Students capture images and process photographic and digital prints for display that depicts what the local community is doing toward saving the environment.
Mixed Beasts 4 to 8
(0 stars, 1 ratings)
Goals: To show students how to modify images using Adobe Photoshop Objectives: Students will produce an image representing a “mixed beast” using two or more separate image files.
S"Printing" into the Future 6 to 8
(0 stars, 1 ratings)
The major objective the purchasing this 3-D printer and curriculum is to inform and our students for their future. After completing the curriculum, original printed object, and profession research, students will have better understanding of possible careers they may be interested in that involve coding and/or 3-D printing.
School Spirit 9 to 12
(0 stars, 2 ratings)
In this lesson I teach students how to use design tools to create a school t-shirt. Then I teach them how to market their designs to the student body and the business marketing mix.
Self-Portrait 6 to 7
(0 stars, 1 ratings)
For students in middle school, the self-portrait is timely, as it is during these years, between the ages of 11-14, that young people are immersed in “the self”-exploring identity, finding his or her place in the world, building perception of self in relation to others. In the lesson plan, students delve into these artistic qualities as they first explore famous artists’ portraits, which grounds them in a range of styles and art history, all of which students reflect on as they design their self-portraits, which they will create using Photoshop using both the standard desktop computer and the WACOM tablet to compare/contrast the impact of the different technologies on the design process and final product.
Tiger EV Technology to Improve Sustainability and Petroleum Dependency 6 to 12
(0 stars, 1 ratings)
The Tiger EV project involves research, design, and construction of an all-electric vehicle. This three-wheeled vehicle is powered advanced battery and electric motor technology. Electrathon America registered EV cars compete all across the country with the goal of traveling the farthest distance in a given time, with a limited energy source. Our goals for this project are to: Increase students' and publics' awareness of the future of alternative energy transportation. Advancing the implementation of green technology in educational curriculums across the country using hands-on learning in the fields of electronics, aerodynamics, and materials usage, in a real life application.
Title: Digital Photo Storytelling on Five Senses, a project based learning activity by Mary Gore P-K to 2
Learning about the five senses is a very exciting and fun experience that students in the primary grades are eager to engage in as well as share with others, in and out of the classroom. Through digital photo storytelling project learners are able to document their experiences and take on various roles as they create a presentation project.This is a project based learning activity.
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